Strahd has since appeared in a number of D&D accessories and novels. They play-tested the adventure with a group of players each Halloween for five years before it was published. The Hickmans began work on Ravenloft in the late 1970s, intent on creating a frightening portrait of a vampire in a setting that combined Gothic horror with the D&D game system. The player characters attempt to defeat Strahd and, if successful, the adventure ends.
Various story elements, including Strahd's motivation and the locations of magical weapons, are randomly determined by drawing cards. The plot of Ravenloft focuses on the villain Strahd von Zarovich, a vampire who pines for his lost love. It was written by Tracy and Laura Hickman, and includes art by Clyde Caldwell with maps by David Sutherland III. released it as a standalone adventure booklet in 1983 for use with the first edition Advanced Dungeons & Dragons game. The American game publishing company TSR, Inc. Ravenloft is an adventure module for the Dungeons & Dragons ( D&D) fantasy role-playing game. The artwork depicts villain Strahd von Zarovich atop Castle Ravenloft.
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A letter from us to you, detailing these contents and how to use them in your game.The cover of the original Ravenloft module, with art by Clyde Caldwell. Five 1st level characters tied heavily to the book, whether to be used by your players as characters or as NPCs in your game. Handout-sized player handouts of Mike Schley’s area maps, such as the Amber Temple and the village of Barovia. A large tarot-card-sized Tarokka deck.Player Assists. Strahd’s InvitationExcerpt from the Tome of StrahdĮxcerpt from Rudoph Van Richten’s journal Kolyan Indirovich’s Letter (Versions 1 & 2) Handouts in this edition include redesigns of those in the appendix, as well as four new pieces to enhance your campaign. Five (5) finger puppets, designed after the Blinsky toys located throughout Barovia in the text: the Faceless Bride, Werewolf, Marionette Jester, Zombie Cleric, and Strahd. We also have included the following additional battle maps:įinger Puppets. These are all packed in an attractive map tube along with the other large maps.Īdditional Battle Maps. New, top-down maps for the entire iconic Castle Ravenloft, from its lowest crypts to its tallest spires. An in-world map of Barovia by Deven Rue for your players.Ĭastle Ravenloft Battle Maps. Sixty (60) encounter cards with stats and artwork of monsters included in this adventure, including a special jumbo card for Strahd Von Zarovich.Īrea Maps. A custom Dungeon Master’s screen with art and information tailored to the campaign.Įncounter Cards. A guide on how to run the dinner encounter with the Darklord of Barovia.ĭM Screen. Half-page and quarter-page artwork pulled from the book, printed onto folded sheets to hang on the included DM screen.ĭinner With Strahd. Four illustrated bonus encounters, written by us, to enhance the adventure or fill in the gaps-such as the location of that pesky third gem and another way to use the included Tarokka deck.īonus Art. The adventure module, split into shorter, more manageable booklets.īonus Encounters. Three (3) Barovian silver coins in a velvety pouch, the Holy Symbol of Ravenkind, and multiple peel-and-stick wax seals and letters to make your own Letters from Count Strahd von Zarovich.īook. So what's in a Legendary Edition? More to the point, what's in THIS Legendary Edition?Īrtifacts.